![]() ![]() Hand Physics Lab was designed to highlight what was possible at the time and to challenge the user to play with the limitations of the technology. "One of the biggest challenges when building a hands-first application is the reliability and accuracy of hand tracking provided by the system. Hand Tracking 2.0 could take hand tracking to a new level. This is intentional: Developer Dennys Kuhnert wanted to explore the limits of quest hand tracking with Hand Physics Lab from the beginning. The title can frustrate in places because of the current limitations of quest hand tracking. How far can current hand tracking technology be pushed and what new forms of interaction does it enable? The unique and fascinating VR game explores these questions. Hand Physics Lab is hand tracking innovation in its purest form. With the latest update, hand tracking is so accurate and responsive that we could include all the perks we couldn’t before: fast changes of finger positions, plus an increased -and more realistic number of notes that makes the songs feel way more authentic.” This needed to be done in order to provide a smooth experience that's not interrupted by any issues that such a new technology might has from time to time. Even though we managed to achieve very solid and accurate gameplay using the older version of hand tracking, we had to put some limitations on our gameplay. Since the beginning, we wanted to make the players feel like they were playing actual air guitar. There are a lot of fast hand movements and rapid chord changes among others. Unplugged is a game that intensively uses hand tracking for an authentic sense of air guitar gameplay. “The update to hand tracking is a very big deal for us. The new hand and finger tracking is so much better that the studio responsible was able to rework all the tracks and make them more challenging. It’s a nifty use of hand tracking and probably the best remote work software we’ve tried on Quest so far.The air guitar simulation probably benefits the most from hand tracking 2.0. Supported tracked keyboards means you can use hand tracking to type in VR just like in real life, and Workrooms can even fade a passthrough cut-out on top of your desk. Alongside hand tracking support - which adds great expression and realism to everyone’s interactions - you can bring your computer into VR and use this space like a virtual office. Horizon Workrooms is a free remote work application that lets you use an Oculus Avatar to meet in a virtual boardroom with others. We’d like to give honorable mention to Virtual Desktop and First Steps with Hand Tracking, and here’s our list of the best hand tracking experience available on Quest 2. While it started out slow, more and more games are supporting hand tracking on Quest - with some using it as an exclusive input method. Even better, the Hand Tracking 2.0 software update has resulted in huge performance and reliability improvements in select games, improved further by Hand Tracking 2.1. However, Quest headsets now support controller-free hand tracking, which lets you navigate the Quest UI with your hands as well as an input method for supported games and apps. When the original Quest launched, the only input option was the Touch controllers. With more and more experiences implementing support, we’ve narrowed down the best Quest 2 hand-tracking games so far. Controller-free hand tracking is one of the biggest post-launch features added to Quest.
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